Brittney Eilers

Written by Brittney Eilers

Modified & Updated: 11 Mar 2025

40-facts-about-getting-over-it-video-game
Source: Ign.com

Getting Over It with Bennett Foddy is a game that has both frustrated and fascinated players since its release. Ever wondered why this game has such a strong grip on its audience? The game's unique mechanics and challenging gameplay make it a standout. Players control a man in a cauldron, using a hammer to navigate treacherous landscapes. Sounds simple, right? Think again. The game is notorious for its difficulty, often causing players to rage-quit. Yet, there's something oddly satisfying about mastering its steep learning curve. Want to know more about this intriguing game? Here are 40 facts that will give you a deeper understanding of Getting Over It.

Table of Contents

What is "Getting Over It"?

"Getting Over It with Bennett Foddy" is a platformer video game that challenges players with its unique mechanics and frustratingly difficult gameplay. The game has gained a cult following due to its punishing difficulty and philosophical commentary.

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    Released in 2017, "Getting Over It" was developed by Bennett Foddy, an Australian video game designer known for creating challenging games.

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    The game features a man in a cauldron named Diogenes, who must climb a mountain using only a hammer.

  3. 03

    Inspired by "Sexy Hiking", an older game by Jazzuo, "Getting Over It" takes the concept of difficult climbing to new heights.

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    Bennett Foddy provides narration throughout the game, offering philosophical musings and commentary on the player's progress.

  5. 05

    The game has no checkpoints, meaning any fall can result in significant loss of progress, adding to its difficulty.

Gameplay Mechanics

The gameplay mechanics of "Getting Over It" are simple yet incredibly challenging. Players must use precise mouse movements to navigate the hammer and climb various obstacles.

  1. 06

    The hammer can be used to push, pull, and swing, making it the player's only tool for climbing.

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    Physics-based gameplay means that every movement must be carefully controlled to avoid falling.

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    The game has a steep learning curve, requiring players to master the hammer's movements to progress.

  4. 09

    There are no tutorials, forcing players to learn through trial and error.

  5. 10

    The game is known for its punishing difficulty, with many players spending hours trying to overcome a single obstacle.

Cultural Impact

"Getting Over It" has left a significant mark on gaming culture, inspiring memes, speedruns, and countless YouTube videos.

  1. 11

    The game became a viral sensation, with many streamers and YouTubers sharing their frustrating experiences.

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    Speedrunners have taken on the challenge, with some completing the game in under two minutes.

  3. 13

    The game's difficulty has inspired numerous memes, often highlighting the rage-inducing nature of the gameplay.

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    "Getting Over It" has been referenced in other games, showcasing its influence on the gaming community.

  5. 15

    The game has a dedicated fanbase, with players often sharing tips and strategies to help others succeed.

Psychological Aspects

"Getting Over It" is not just a test of skill but also a test of patience and perseverance. The game explores themes of failure, frustration, and resilience.

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    Bennett Foddy's narration often addresses the player's emotions, offering comfort and philosophical insights.

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    The game is designed to be frustrating, intentionally pushing players to their limits.

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    Many players experience a range of emotions, from anger to determination, while playing.

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    The game's difficulty can lead to a sense of accomplishment, making success feel even more rewarding.

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    "Getting Over It" encourages players to reflect on failure, using it as a learning experience rather than a setback.

Unique Features

Several unique features set "Getting Over It" apart from other platformers, making it a standout title in the genre.

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    The game's art style is minimalist, focusing on the character and obstacles rather than detailed backgrounds.

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    The soundtrack is composed of classical music, adding a calming contrast to the intense gameplay.

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    Bennett Foddy's narration is unscripted, providing a personal touch to the player's experience.

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    The game includes hidden Easter eggs, rewarding players who explore off the beaten path.

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    "Getting Over It" has no end credits, instead offering a simple message of congratulations to those who complete it.

Community and Legacy

The community around "Getting Over It" has grown significantly since its release, with players sharing their experiences and achievements.

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    Online forums and communities are dedicated to discussing strategies and sharing stories.

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    Fan art and fan fiction have been created, showcasing the game's impact on its players.

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    The game has inspired other developers, leading to the creation of similar challenging platformers.

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    "Getting Over It" has been featured in gaming exhibitions, highlighting its unique design and cultural significance.

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    The game continues to receive updates, with Bennett Foddy occasionally adding new content or tweaks.

Fun Facts

Here are some fun and lesser-known facts about "Getting Over It" that add to its charm and intrigue.

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    The character Diogenes is named after a Greek philosopher, known for his ascetic lifestyle and cynicism.

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    Bennett Foddy has a background in philosophy, which influenced the game's themes and narration.

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    The game was initially released as part of the Humble Monthly Bundle, giving it a wide initial audience.

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    "Getting Over It" has been ported to multiple platforms, including PC, Mac, iOS, and Android.

  5. 35

    The game's title is a play on words, referencing both the physical act of climbing and the emotional journey of overcoming frustration.

Player Experiences

Many players have shared their unique experiences and stories about playing "Getting Over It," highlighting the game's impact.

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    Some players have spent over 100 hours trying to complete the game, showcasing their dedication.

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    The game has been used in therapy sessions, helping individuals work through frustration and develop patience.

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    Players often share their "rage quit" moments, where they temporarily give up due to the game's difficulty.

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    "Getting Over It" has been featured in charity streams, with players raising money for various causes while attempting to complete the game.

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    The game has a high replay value, with many players returning to it even after completing it, seeking to improve their skills and times.

Final Thoughts on Getting Over It

Getting Over It with Bennett Foddy isn't just a game; it's a test of patience, skill, and determination. Players face a mountain of challenges, both literal and metaphorical, that push them to their limits. The game's unique mechanics, combined with Foddy's philosophical commentary, create an experience that's as frustrating as it is rewarding. Many players find themselves coming back, not just to conquer the mountain, but to understand more about themselves. The game's popularity has spawned countless videos, memes, and discussions, proving its impact on the gaming community. Whether you're a seasoned gamer or a curious newcomer, Getting Over It offers a journey that's worth every moment of struggle. So, grab your hammer, and start climbing. The summit awaits, and with it, a sense of accomplishment like no other.

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